Monday, January 19, 2009

Strange Winds are Blowing











flOw developer, Xinghan Chen and his team at thatgamecompany, are bringing their latest project, Flower, to the Playstation Store on February 3rd. For those who haven't kept up with it, it's like most of their games in that it features little to no graphic violence and focuses instead on simple, addictive gameplay with a unique artistic flair.

The main objective is to gather flower petals and blow them throughout the environment, which causes all manner of flora to sprout from the otherwise barren landscape. It's actually very similar in concept to, That Cloud Game, one of Chen's previous free-to-play efforts that had you creating large cloud formations and dragging them with you to create shapes or bring much needed rain to dry industrial areas.

Flower's not likely to win any game of the year awards, nor is it likely something you'll be playing every day, but it's one of those simple, relaxing games that you break out every now and then for a short 20 minute session when you don't feel like playing something more taxing.

The graphics do look a little dated for a game relying so much on the visual flair of its environment, but it's more about the visual interaction between the player and the flower petals anyway, and the animation looks appropriately restrained and airy enough to carry the presentation through to the end.

For a glimpse of the game in motion, check out the trailer from the 2007 TGS.

Source: http://www.shacknews.com/featuredarticle.x?id=938

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